The time has come, my friends! A Hero’s Call, the first fully blind accessible RPG is out! It cam out December 29th, and you better believe I picked it up as soon as it was available. I’d like to give my first impressions of the game after playing it all weekend. I’m going to do this in a pros and cons format, because I feel like my initial thoughts would be easier to sort that way. But I’d like to just preface this by saying overall, I’m loving the game. It’s great to be able to immerse myself in an RPG adventure after years of not being able to do so because of lack of vision. The navigation is great, and the lore and characters are great. It’s fully voice acted, and I’m happy to say the voice acting is well done. If you like a high fantasy, Skyrim style game then definitely pick this thing up!
But now, onto the review!
- I love the battle system. It took a while to get the hang of, but being able to choose your character class, and fight in a traditional turn-based style RPG. I am always the mage class, so I decided to go with that on my first playthrough and have been having loads of fun.
- The immersion that is given to the player is fantastic, It feels like you’re living in the town the story takes place in, and it’s such a nice touch being able to find items and artifacts that build on the lore of the world you’re playing in. I love finding books and reading them, and figuring out different aspects of the world.
- The characters are so fun! And as I said in my opening statement, the voice acting is superb. Really great job there.
- It took a while to get used to, but I really like the navigation system. The maps aren’t without their flaws, but after figuring out that the RPG is a tile/grid system and how everything is situated, it’s pretty easy to navigate.
- I love how on top of things the game devs are. Already there’s a patch to fix some minor bugs, and they’re still working on things and keeping the players in the know.
- As easy as it was to figure out the navigation system, at the same time it was a really frustrating learning curve. That, in major part, is because the tutorials aren’t thorough enough in my opinion. It took me dying a ton of times to a particular boss, backtracking a ton, and retracing my steps all the while dying too many times to remember to realize, oh hey, I can buy skills! And really I just stumbled upon that because I was noodling around in the level up screen. When I first tried to buy skills, it said I needed more points to do so – and I thought that meant it was more like a Final Fantasy V system where you had to buy tombs to unlock spells. But no, you can buy everything in the skills list, and the first option is what you can upgrade to. But the prompt when I upped the level didn’t sound like that’s what it meant at all, and I was really confused.
- Along with that, the reason I had such a hard time with the navigation system was because the tutorial wasn’t as explanatory as it could have been. There’s a brief tutorial, but I kept on getting stuck trying to do it because I didn’t understand that switching directions and walking straight = walking into doors. Overall, I just think the tutorials can be a lot more explanatory, so we’re not left in the dark with a lot of things.
- Speaking of vagueness, the quest log could help you along a bit more with what to do? I feel like this is more a matter of preference, but sometimes I’m just stuck somewhere and there’s no surefire indication of what I should do next. I’d just like a teeny bit more prompting on what to do in some aspects of the quests, to avoid confusion.
- I’m really not a big fan of how many obstacles are in the maps. I feel like even with a sighted RPG, there wouldn’t be as many, but sometimes it’s just such a headache to get around and I want to progress in the game instead of wandering around aimlessly.
- Major nit pick, but I would have really liked to have voice acting for the player character. It’s a little confusing to me why every other character is voiced, and the player character isn’t. Just something that pulls the emersion of the game away form me a bit, but not a deal breaker.
Overall, great game for the first game made by Out of Sight Games. If you’d like to pick up a copy, you can do so here! I’m looking forward to going back to Farhaven, have a fun time exploring heroes!